When to reach out
A problem, an opening, or a decision that can't wait.
An attack lands. The race changes. Advice conflicts. Anyone on the campaign can reach out.
The race changed. The campaign can't spend three days deciding what it means.
An attack lands. The race changes. Advice conflicts. Anyone on the campaign can reach out.
The team gets a clear account of the problem and the decision in front of it.
PTGR sets the priorities, responsibilities, and timing so the campaign can move.
Start with what happened. PTGR will take it from there.